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4 years ago
Visualization by Edlab (© 2018 New Learning Times) Background image from Wikimedia Commons
4 years ago
Every day our staff writers share their favorite stories on technology and learning: 1. This new font might help you remember what you read. Full story from Wired 2. Only 18% of innovations funded by the DOE lift student achievement Full...
4 years ago
Every day our staff writers share their favorite stories on technology and learning: 1. In Baltimore, dirt biking meets STEM education. Full story from the Washington Post 2. Screen ti...
4 years ago
Every day our staff writers share their favorite stories on technology and learning: 1. Virginia schools aim to boost computer education with Amazon coming. Full story from NBC News 2. The relationship between student and teacher should drive edtech development.
4 years ago
We met Siri long ago, we recently welcomed Alexa and Google Homes into our lives, and we might soon adopt a cute, personality-filled, pet-like social robot called Vector. The latest product from Anki, the company that created Cozmo, Vector is a small bot that can fit in your hand and might open up an entirely new form of human-robot interaction. Instead of solely pr...
4 years ago
"By giving young people the tools to engage with the future early in life, we are equipping them to face uncertainties and challenges and helping them discover their role in shaping the future." (Teach the Future) Educating for Agency Teach the Future is a non-profit organization that helps teachers ...
4 years ago
Brain Power, a Boston-based edtech startup, helps kids on the autism spectrum learn how to engage with the world and interact with others. One of Brain Power’s most popular products uses Google Glass and an original app to teach children how to recognize emotional expressions. The app, called Emotion Charades, places two different emojis on either side of a human face, and users must choose which emotion matches...
4 years ago
A recent study pitted an immersive virtual reality (VR) experience against a PowerPoint slideshow to see which prepared students better for a test, and which they enjoyed more. Participants included 55 college students randomly divided into an immersive VR group and a self-directed PowerPoint group. In both, students learned about the human body. The VR experience was a 12-minute game called
4 years ago
"Technology will never replace great teaching. Rather, it can help educators to inform instruction, save time, and improve student outcomes." (Project Unicorn) Advocating for Data Smarts Project Unicorn is an initiative to get more schools and teachers using data in safe, understandable, and productive w...
4 years ago
Lure of the Labyrinth is a digital game geared toward pre-algebra students. The game merges comic book dialogue, monster mythology, and mathematical challenges as it sends players on a quest to find their missing pet in a dark, monster-filled sewer world. In order to succeed, players must complete various math games that test pre-algebra skills such as proportions, fractions, areas, a...