Using games to motivate learning has been advocated widely by scholars and increasingly becomes a trend in schools (e.g. Q2L). While most of the innovations focus on digital and video games, it is especially interesting to see BudgetBall,an innovative sport that “highlights the relationships between debt, savings, interest, and taxes”, adopts a different approach. See video below:
Find it interesting to see the hype of new apple tablet in this way: be patient to look at the search results for seconds and you will be amazed by how this topic is discussed "right now" in the web universe. -> Apple Tablet.
Many social studies educators might have introduced the tragic situations in Haiti to their classes. Aside from recent news stories and analysis, here is a simulation game that could be used to help student better grasp the issue of poverty and daily struggles in many Haitian families: Ayiti: The Cost of Life
Last week, Hui Soo blogged about a recent report of online education in the U.S. I think the conceptual framework of online learning used in this report is a great matrix for the design of any online mini courses. The framework considers three dimension of online learning: (a) whether the activity ser...
Recently I was trying to create account(s) in NetPosse and testing its features. I really like its simple design and think it will be a very powerful tool for community building and social networking in the Teachers College community. Here are some other thoughts on how to make it more powerful:
There are two main aspects of social networking tools: 1) people search and 2) building or maintaining relationship through online interactions. While the original version states NetPosse as a social networking application in general, I notice the updated version Jeannie demonstrated yesterday has ...
Some of my colleagues are currently trying out some social networking platforms for educational purposes. I found these articles providing empirical evidence and useful insights on how social networking software can be used for education.
Selwyn, N. (2007) ‘‘Screw Blackboard... do it on Facebook!': an investigation of students' educational use of Facebook'
Based on an analysis of 68,169 wall postings (4% of these po...
Several members at EdLab's Development & Research team have worked on a new design of online discussion forum and presented our work so far in D&R weekly meeting today. The purpose of this tool is to create an online discussion environment that enhances equal and inclusive participation, collaboration of thoughts, and self reflection.
It would be very helpful to have your comments and feedback on our current design. You can view our PowerPoint Slides here .
A recent article from Technology Review points out that Wikipedia will launch an editable online video encyclopedia in two to three months. By clicking “add media” button, searching for video from copyright-free repositories, and dragging chosen portions (without having to install any video-editing software), users can embed clickable video clips within the article.
Wikipedia has greater plans that allows “users to search the entire Web for importable videos, and plans to provide tools to edit, add to, and reorganize...
Several members at Development & Research team have worked on the TC Asset project for a while and think that some of the products created by EdLab could be part of the TC 101 resources. Basically, we select topics of our interest and/or that relates to TC history (e.g. scientific inquiry, refugee education, citizenship education, media literacy, political climate and American curriculum, TC history, design-based learning), search resources owned by TC (TCR, Pocketknowledge, AfterEd, TC press, iTune U@TC), and organize them in a thematic way that make them effective resources for TC students' ...
I ran into this New York Times article about The Story of Stuff, a 20-minute short video about the cycle of human consumption, and found it as an interesting approach to bringing social issues into the classroom.