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9 years ago
Kids learning through video games is not a new phenomenon; educators have been exploring ways to integrate video games into their teaching for some time. However, kids writing their own video games is an arguably less common learning approach that is gaining popularity among kids and teachers. What do kids learn from writing their own video games? How can video game design and production be linked to academic learning? What are some challenges? Are there ...
9 years ago
Title: Promoting Civic Thinking through Epistemic Game Play (2011) Authors: Elizabeth Bagley & David Williamson Shaffer Source: International Journal of Gaming and Computer-Mediated Simulations Research Questions: Did the Urban Science epistemic game help players develop urban planning kno...
9 years ago
What is a library for you? A place to borrow books? A room for quiet reading? Or an information center where you can find out the latest social events in your community? As technologies continue to digitize our intellectual and social lives, libraries face challenges to create new learning and social experiences. Many libraries have started to provide digital services such as lending e-books or e-readers to their patrons as a response to the digital movem...
9 years ago
Past/Present is a 3D single player immersive game that aims to teach students American history through navigating a fictional New England mill town in 1906. Learners can choose to be either an immigrant mill worker or a native-born mill manager when they play. Players have the opportunity to learn critical thinking and decision making skills, read primary documents, and address financial p...
9 years ago
We're living in the age of cloud computing, where everything seems accessible through a single touch on a shiny screen. While the cloud brings convenience to our lives, some miss the excitement of being able to touch, grab, cut or manipulate tangible objects and create something that is working on the ground. The maker movement responds to such needs, and a variety of youth maker programs have sprung up around the country in recent years.
9 years ago
What is learning? Where, when, and how does learning take place? These are all big questions, and no consensus seems to have been reached among scholars, educators, parents, and learners. However, it is safe to say that most of us agree that learning activities should not be confined to school buildings and limited to lectures and textbooks. But can we be confident that kids who mess around or geek out in online gaming communities or fan fiction sites are...
9 years ago
As I work on entries for NLT Research Digest, I got this article from Sharon and Hui Soo and found that it provides great insights on learning analytics for online discussion forums. See abstract below for a quick idea about the article. The attached screenshots from this paper illustrate key data points and classifications of potential rhetorical roles and moves the participants can take in online discussions. We could borrow some ideas from these designs for our development of mSchool discussion tool. Abstract: Drawing on socioc...
9 years ago
instaGrok is a search engine tailored for learners that features concept visualization and research capacities. Learners put keywords of their interests into the search box, and a graph of connected concept circles along with supporting materials (such as websites, videos, images, and glossary) on the side panel will be provided in a "grok". Learners can keep journals as they learn various concepts, relati...
9 years ago
I ran into this short blog post, MOOCs plus big data, by Dr. Norma Ming on the untapped potentials of MOOCs. One thing we noticed so far is that MOOCs have revolutionized access for many learners. But the potential of big data collected from MOOCs hasn't been fully explored yet. As she wrote: "The opportunity to study such large numbers of students across such disparate contexts is rare in traditional academic settings, and it permits discoveries of learning trajectories and error patterns that might otherwise get missed as noise amid...
9 years ago
App Inventor is a visual programming platform for creating applications for Android-based mobile devices. Previously developed by Google, it is now maintained and developed by MIT. A couple of months ago, I messed around with this programming language to see its potential for a course I taught this past summer. I wrote a couple of simple games/apps (based on learning resources available here) and was excited to see them running on my Android mobile device. I think it is a great too...