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6 years ago
Digital and traditional art are typically perceived as two distinct forms of media; however, researchers from Taiwan sought to assess whether the gap between the two may be smaller than one might expect. By providing fifth- and sixth-graders in a Saturday art class in Taipei with ePainting, a web-based drawing program, they hoped to determine whether a digital form of art could actually influence learning attitudes toward paper-based art...
6 years ago
In science education, labs are often hailed as the "practical" way of engaging students in the classroom. But handing students a set of instructions and a beaker or two won’t necessarily help them learn, which is why finding ways to add structure and guidance to the process—while still giving students the space to explore and investigate—is so important. LabBuddy is a product that is meant to do just that. It is comprised of ExperD, which all...
6 years ago
Gamers rejoice—research studies are continuing to provide evidence that videogames have certain educational benefits. In this particular study conducted by researchers at the University of Hawaii at Manoa, World of Warcraft—a massively multiplayer online game (MMOG)—was shown to be a helpful tool in vocabulary learning for English language learners. MMOGs are often known to provide users with the opportunity to work collaboratively and to...
6 years ago
Research has shown the positive effects of peer learning and tutoring, but rarely do we seem to talk about preschoolers taking on the "teacher" role. Researchers from Sweden spearheaded this initiative by granting students between ages four and six the opportunity to take on this role with a "teachable agent" (TA)—an animated panda named "Panders." In this game, the participants were initially tasked with helping ba...
6 years ago
The rise of wearable devices might be the most buzz-worthy tech trend of the year, and these tiny digital accessories are already making their way into classrooms. At a time when educators are still finding the right place for smart boards, tablets, phones, and social media, is there room for another screen time distraction? Will Fitbits work in gym class? Could virtual reality glasses augment field trips? Will Apple Watches replace dictionaries, tran...
6 years ago
With the wealth of online resources available for learning a new skill, concept, or language, it can be overwhelming to keep track of all the relevant websites available. Learnstream was created to keep all these resources organized—it's an open source tool for users to sort their sites and serves as a network of guides made up of earmarked web pages. Pros: One of Lea...
6 years ago
When someone mentions "study abroad programs" most people think about a college semester spent in a foreign country, usually with the hopes of experiencing a different culture and lifestyle. However, the Institute of International Education is trying to expand that view. The Institute argues that because of the expanding globalization of communities and networks, it is more necessary than ever before for lea...
6 years ago
While many Massive Open Online Courses (MOOCs) function through pre-recorded video lectures so that anyone in the world can learn at their own pace, MOOCs that use live interactive videos are not as common. In this case study at the University of Hawai’i at Mānoa, researchers surveyed students on their perceptions of participation in an online nutrition course that featured synchronous live interactive sessions. ...
6 years ago
Student motivation in learning environments has been and continues to be heavily researched, but the increasing prevalence of online learning has added another element for researchers to consider when dissecting what motivates students to learn. Researchers from a university in Finland have previously shown how gamification—through the use of badges as a reward—can increase students’ motivation when doing coursework. In...
6 years ago
"Jewelbots are programmable friendship bracelets for teens and pre-teens. Right out of the box, girls can easily program the bracelet to light up when their friends are near or send messages to a buddy across the classroom. These are not just pretty jewelry, they are a powerful communication tool." (Jewelbots) Women in Computer Science