Technology has become a part of the educational process and has changed the way educators teach, students learn, and the way teachers and students communicate. Technology is shaping high school and college classrooms around the world. Qualcomm and Sesame Workshop India recently gathered for a new project called Play 'n' Learn. The project is intended to help students learn using technology, creating digital games loaded on smartphones and tablets to primary grade children. Their goal is to develop 21st-century skills of critical thinking, creativity, and communication.