Prototyping in Mixed Reality
One interesting and potential application of mixed reality at Smith Learning Theater
is prototyping in mixed reality at a design event. I ran into this paper on prototyping in virtual reality
, and it presents several useful guidelines for planning such activities. These points are helpful as we consider ways to incorporate Virtual, Augmented, Mixed Reality (VAMR) into various Learning Theater events.
The four interaction techniques identified in this paper are:
1. gaze-based interaction, simulated by head movements
2. leaning-based interaction, using torso movements
3. use of gestures, especially hand and finger movements
4. interaction techniques using existing devices such as steering wheels
The strengths and limitations of each of these interaction modes are summarized in the screenshot below:
User's (hand) presence (as shown in the picture at the beginning of the blog) in the virtual reality space is important and will contribute to better prototyping experiences.