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Mar 16 2015 - 11:38 AM
The Workplace Gets Gamified & Quantified
(Image Source) Everyone knows that wearables and fitness tracking software are helping users game the fitness and health fields, but, what if you apply the same leaderboard concepts, quantified "nudges" and dashboard metrics to the workplace? This is an emerging trend according to this, New York Times article. "Quantified work" is spreading through Silicon Valley and beyond thanks to software like Better Works. What is most fascinating to me is this idea of transparent goal setting that allows other teammates to view and "encourage" or "shame" workplace peers. This is a fascinating way to view teamwork though perhaps not the most helpful or healthy approach. As the article listed above cautions:
But what if too much measurement makes people sad? That question is at the heart of another start-up, Culture Amp, an Australian company that makes a sort of worker-polling system and recently raised $6.3 million from Felicis Ventures, a venture capital firm in Palo Alto. Culture Amp's product is essentially a set of continuous, anonymous surveys that lets companies know how their workers are feeling and rates them against other companies in the same industry. That way they will know when everyone is about to quit.
Regardless, it is fascinating to see technology and practices developed and made popular for gaming and then health tech, make their way into workplace performance and efficiency. EdLab Relevance: What are your thoughts? Should mSchool incorporate leaderboard dynamics into our UI? What role could collaborative goal-setting play at EdLab or on the fourth floor learning theater?
|By: Kate Meersschaert|1534 Reads